Pen vs crit damage ragnarok mobile

Pen vs crit damage ragnarok mobile. wad1212. 50%, but it's the same for the crit obtained for lcp IMO crit is better unless you can't reach 100-120% crit rate. head, mouth eq with zeal enchant. Kobold archer 10% crit damage makes your crits do 160%. 140% P. Have tested this using my Crit SinX. They are weird. It would be more accurate to say that earlier parts of the formula affect less of the other damage stats. This does not work with mobs with zero defense to start with. Generally for PvE, penetration > crit damage > crit chance > weapon/spell damage > max stam/mag. penetration buffs works for either for non crit and crit attacks Attack +5% - Your raw atk (stats + any additive atk) will be increased by 5%. Havent seen a blitzer ingame so no idea 4k *3. Crit Knight good early to mid, Spear only good when you have enough str, pen & haste so kinda end game character. I take onto myself to test the crit build on my char to see how much difference in term of damage. like. Meaning, increasing your +Pen% further and over the % DmgRection of your target will result to -DmgReduction% on That's a critical rune to have. 25 damage. PVE prefers crit over damage buffs. My team consists of: Roi (5* UW) (226% Crit DMG + 0 Penetration vs 150% Crit DMG + 35. 641 subscribers. They're the same thing. Sonic blow is great if you need burst damage, Ambush + Sonic Blow + Stun damage runes. 4 base crit modifier. So what you said about not investing points in the skill Double Attack isn’t true. dmg +240 you will see your damage will increase and more higher like 2900 3200 3450, i try to my assassin when use p. so when your ignore def rating is below 100, then penetration = ignore def. It’s a ‘permanent’ boost to your dps. by 1% (up to 8%). Damage +5% - The damage you dealt will be increased by 5%. 12. The stats you post are essentially meaningless as the stats themselves are the least important part of an RM. Here is how it works If you only have 10 extra crit dmg bonus, +10 range dmg bonus will win. Phy Dmg Inc vs Crit Dmg | Ragnarok Mobile | AARM cheap build experiment. so Forest hunter is a good option IF your Malangdo Crab bow doesnt have a good enchant, if your crab has a good enchant, stick to it. So the crit damage inc wouldnt be 0% 89/35 champ here, I used to farm with Combo, then FO, now switched to crit monk. Crit build does exponentially more damage. This is different from the Aesir Monument Runes. 000 crit damage. It ignores a percentage of an enemies’ defense to deal more damage. M. That's the theory, but for the exact real damage calculation, nobody knows. 2. , my damage increases. One thing to keep in mind is get your crit rate and aspd on your Weapon, Acce, Talisman and SE not cards. . But unlike Def, Damage reduction has no Flat amount to multiply it to. It's additive. dmg bonus and p. holy dagger: no double critical, no crit dmg increase, dagger skills gives ignore def buffs, no crit chance & crit damage. Turn Undead (Active) – Has a chance to kill the undead instantly, otherwise deals holy damage. Those are all calculated with size, element, weapon size, race mod, etc etc. But if you already have 100 ignore def rating, then penetration will increase damage. (EDIT pass 300% will have diminishing effect. Depends on what you are trying to do. General suggestion is 2 : 1 : 1 for Final Pen : Atk : PDmg. It may end up being so with your attributes. Unlike the nodes in the aesir monuments, the Physical Penetration. I suggest you focus on getting that crit rate from you weapon and worry about aspd later. Look for sirdudung on youtube, he's the best crit RM. be/vRTnc_r4 For penetration, by default payers have 0% dmg reduction and can be increased by +DmgReduction%, reducing incoming damage. it's been 3 days, but since no one answering i'll explain it with very simple formula. And basing on my rpg experience, every character have base crit damage even without gears. Physical penetration starts at 0 but can be obtained through emblems, items, or even hero abilities. Damage. Sniper's kit synergises well with crit. 5% Final DMG, which gives you 18906. Shadow awakening skills gives crit rate and crit damage too. I would like to get your thoughts on this as it is hard to compare due to a lot of up and down variable in ranger's auto-attack so the Jul 25, 2021 · Testing out which is better, 32% Penetration or 43% Critical, Lets find out. I don't know the exact math, but that is the guideline I go by. Jul 21, 2021 · Penetration really only matters in PVE when fighting bosses. +30 atk vs +30 dmg bonus), since it is affected by multipliers. Im not so sure, but i think crit has a different multiplier than ignore def. Ignore def simply just ignores defense of enemy depending on the I was lucky enough to get a head and face gatcha that has this stat. • 5 yr. Crit chance starts to give diminishing returns around 70%. GoblinSucateiro. Partner that up with agi (flee) and sword parry, you become more durable. The best example for this is the sniper. Atk will increase your damage the more amplifier you have. The overall average of +1% penetration equates to 0. 5K STR with enchants and STR ring. Starting from refined +8, every +1 refining increases Pen. Crit = 100% Ignore Def, then with Phys. So just balance your atk and FDmg Bonus. 5k *2, but that's not the correct math. Depends really. bonus for flat stats (ie. •. To make the story short. Aside from what you already listed, you can go for FiB for that chance to have +100% crit dmg for a few secs. Crit monk seemed boring to me at first, and it still is. Payon if you can unlock the enchant awakening effects and get high level enchants easily. I am a ADL. ATK and 2000 Bonus Damage with 200% C. An attribute to reduce enemies' Physical Defense. mdmg = magic damage -> this is a bonus damage which will apply to each single strike) Feel free to correct anything below if it is wrong. Damage - the damage you incur on your target. for me, definitely neutral, but it depends. I wouldn’t invest into crit damage if I can’t reach 35-40% minimum crit chance as you lose a lot of potential max stats elsewhere that also buff your defense. Answer: Forest Hunter Bow is like an 80% version of MCB, difference is, it has a higher base atk than Malangdo, which MCB is lacking. Some just go all out crit dmg% instead, depends on what you plan for your build. 6% PDI enchant. +30% crit dmg will gave me +30% dmg or +30% according usual autoattack? You're getting confused here. [General] Ragnarok M: Eternal Love - MATK% vs MDMG% vs MPEN%, Ignore MDEF%, and Final Damage Test Attack % will always give more damage (because it works on crit and non crit). Sniper is the second farthest ranged DPS 7. AceeGamingHQ. What I read was that penetration would be better than Crit Damage up until Pen=45%, but somehow I'm not seeing the results of penetration. naruhodoBetsuni • 2 yr. ) On Multiple targets in ET Still on the process of achieving 120% Crit rate. ADL stands for Agi, Dex, and Luk build. ragnarok have a huge variety of attributes (races, elements, sizes) and lots of people tend to have multiple stuffs prepared specially for specific battles. Each attack is slightly different and are essentially skills unto their own right, however there are two rules that must always be followed. Going for builds as ADC is simple, if they have a Kuzenbo, don't go Crit at all. They give pretty important boosts to INT, STR, LUK, Crit Dmg (+24%) and Crit (+15%), Dmg Inc, All Race Dmg, MDef, Holy Dmg, Pen, MAtk, Atk. Feb 4, 2024 · Race against time will give you a bit of crit damage and your basic crit buff will get you around 22-25% crit chance. I'm a 90/50 katar-switched dagger sinx who has higher dmg when using dagger (holy dagger, no refine, no upgrade, no enchant, 32k+ DA) than using KoQ III (+6 refine, crit dmg 6%, 18k AA). When refining reaches +10, gain Crit. STR scales with Crit damage bonus in Aura Blade Morroc until you can have a total of 2. Dmg bonus because P. 6% since arch 3 came with 4 Dex also. 1. Welcome to the community-run subreddit of Ragnarok X: Next Generation! Dec 4, 2020 · The Comparison between PEN vs PDI vs ATK has been long debated as to which one is better. Ignore DEF is plainly that. the formula is (Atk x (100% x Final P. I redo the damage test without self buffs, ATK is raw damage that gets adjusted DMG Bonus adds a flat damage on top of the final damage. This is predominantly a group PVE thing as hitting the penetration cap with a solo build means you are actively taking points out of damage and crit and putting them in penetration or wearing gear with penetration buffs over damage and crit. In fact I still remember being disappointed because I really wanted to play shuriken build. Yes it does. Enough dex that you can insta cast abyss is the only real stat change from RK to RM, and thats only if you use abyss. Head: 4% pen. - HOW TO FARM CRYSTALS & DIAMONDS FAST THROUGH MINING ~ https://youtu. For +% stats, a mix of both would be ideal. Size penalty is calculated on base damage first, then gets applied to critical damage if it’s a critical hit. Also the pdi armor vs the crit dmg armor vs atk% armor. Atk is always better than flat P. Then DMG% is 2nd best because DMG% is hard to find and stack, but still easier to find than Pen %. Subscribed. 5)/ (100+100 0. For farming, you’d probably see more SBK build (because of range), or even Grimtooth type. True Sight gives crit damage. 5 % atk would net me more damage than PDI 3. 6. Jyejitsu. Still doing 3000 damage. My understanding based on a damage formula is that Dmg Inc > Pen > Atk% > Crit%. 52% damage increase with slightly higher effectiveness at lower raw attack values, decreasing as attack increases. 4. [Malang Snow Crab IV] + [Tyre's Armor]: Agi +5, Crit. For weapon enchants, I would personaly go for archer (atk%) then crit damage Attack % has a generally consistent effect. As for my suggestion would be. [Overlord Crab Bow] + [Tyre's Armor]: Agi +5 Crit build is only good against minis, you will lose the last hit game if you auto attack MVPs. Dmg only adds to final damage according to number so even you have exact 100k damage, and you put 162 flat P. Mr_Awp. This Ranger Guide forms part of the comprehensive ADL build guide that covers everything you need to know for progressing through the Archer job tree. let’s say you are facing a mobs with 0 def. If you are playing solo, you won't hit those caps. IIRC shuriken build’s best skills are near carbon copies of SC’s Quintuple Shot (bad), and NoGu’s Cart Tornado (but without the move speed modifiers). Crit damage increases your base crit damage which is 150%. digimyeon. Pen. FutureisMemories. Now I am dealing actually little less damage. true. . atk is better than dmg. I'm at 200ish crit dmg and when fib proc's i get around 300. Your holy avenger is missing out on 30% autoattack damage (compared to +10) or If you’re performing Morroc enchant, P. 1000 dmg is 1000. Watch How each factor is tallied to better understand how each one w What youbare probably talking about is the diminishing effects that crit dmg provide when stacked, there are some calculations here on reddit that shows that crit dmg above 350% have small returns compared to direct phys dmg inc. PEN vs 200% P. But if you already had other buffs that gave you another +15 crit dmg, then it be more usefull to get the +10 crit atk. Physical Penetration from EDP Lv 11 increases my Crit Damage! I thought Physical Penetration = Ignore Def, so it should not affect Crit Damage? The title sounds so wrong or is it just my dirty mind ? Interesting. This %atk is calculated into the formula before any modifiers take into effect, therefore it is not technically a 5% increase in damage. As you increase your Crit damage the damage increase from it decreases. Defense/Mdef <-> ignore def/mdef %. Pen build works well for sultans who have cursed longbow because the effect benefits from pen. Pen will increase your damage. Mar 18, 2024 · Critical Damage Rate increases the base crit damage (140%) with additional 1% for every 1 point of C. I see. ATK * Crit Damage) + Damage Bonus. You start at 50% crit damage but that doesn't mean you do half the damage when you crit, it means you do 1. There is a pen cap and crit damage cap. Max this skill as soon as possible for the boost in damage and Crit and stun, which is important for DPS build. +Pen% is simply +IgnoreDmgReduction%. So in that case 5K attack with 200% crit damage is better. if you have 100% Final P. i have 100% pen and my normal atk is the same damage as my critical atk when attacking the training dummy. Magic/Phys Damage reduction % <-> Penetration %. Agi crit is all about the gear, cards, t4 enchants, runes both aesir and book. lol with the training dummy you get extra damage from pen. So it becomes ( Def * ( 1 + Def% - Ignore Def% ) ) / ( 10 * Def * ( 1 + Def% - Ignore Def% ) ) In terms of what that means for what you're fighting, you're able to completely reduce an episode 1-4 enemy's defense to 0. so with the training Oct 2, 2020 · Damage test on Dummy with strength from 0% to 100% using several equipment that gives additional Magical Attack, Magical Damage, Magic Penetration, Ignore M Your ignore defense value allows you to ignore part of the defense, meanwhile def% increases this defense value. PEN is more superior than Crit build in PVE due to reason #3. Jan 23, 2024 · It is the best ADL sniper equipment guide for Ragnarok M: Eternal Love. Depends on the server. I know you put "This isn't a damage calculator. I decided to put Crit Dmg vs Penetration to the test on GRH. I think it's to cater to each damage. Ignore Magic Defense – Like the magic penetration, it will increase the overall damage of your magic oriented skills. Dmg +6%. Tested this earlier on anolian (0 def) and phy pen does increase damage. Maxed Tights and Mystery easily give +24% ATK but Maxed Crab bow and Snipe suit give a whopping total of 62% Crit Dmg. In PVE, everything has 18,200 resistance, so you need 18,200 penetration to get the maximum out of your dps. I recently got a arch 3 enchant and replaced 3. Then you got the non-skill advanced runes. dmg % before my crit is between 2,5k - 3,5k after add Oct 12, 2022 · Holy Booster (Passive) – Increase Holy Light Damage, has a chance to do Critical Damage and Chance to Stun the target for 2 sec. TL;DR The critical damage modifiers apparently dont apply as easily as 1. The sound effects is great as well haha! Atk % is better it gives more overall damage, damage % is more towards specific target like size or race or elements. But that does not mean that DMG Bonus is better than ATK since you can amplify your atk What I meant with that is you already got 300%+ crit damage modifier. 5 vs. This video 1. Jul 4, 2021 · The Original Love of Ragnarok X: Next Generation: Video Game News: Ragnarok X: Next Generation x Ultraman Collab! Video Game News: Ragnarok X: Next Generation Class Balance Adjustment Update: Video Game News: Ragnarok X: Next Generation collaborates with Demon Slayer for a new crossover event, Two New Second Class has also been revealed: Video Mar 10, 2024 · Attacks. But in this case, it's not enough to counter the 5% difference. For +60 DMG Bonus, it would be (100-10%)+60=150 Damage. If they have a lot of squishy targets then go Crit as you will 2-3 shot them. Though there are fewer nodes in the advanced rune system, it’s a little more complex. 2 x 1. 2 = 1. Dmg +25% katar skills gives a lot of crit chance and crit damage buffs. Atk% is the weakest. The overall average of +1% attack equates to 0. Knights are inherently tanky. Atk% is typically lesser, ard 5%, where dmg % is higher ard 15-25%. It will increase your damage no matter what element skill you cast and unlike ignore magic defense, it will still work even if your target has 0 m def. If you want to increase your dmg, in general, get it from cards. Luck and crit Damage do nothing for them. Quasi-Stats. Crit dmg inc, is hard and expensive. But, crit RKs also go for ignore def because they may be VP build (and VP needs ignore def), and/or they use DB for mobbing while auto attacking or VPing the boss. 5* damage. • 3 yr. 5% Penetration) This set up was tested against MANTICORE of GRH. So Pen% all the way. So different cards will yield more damage if it's of same value. You want to get to crit % cap and also have sufficient pen. • 2 yr. yeah it's total ignore, compared to ivory lance which just ignores 100%. Does this effectively cancel out their crits, meaning you'll only take hit based white damage? 2 same cards are additive whereas two different are multiplicative. Also use a Mandragora Seed pet and reset its skill til you get LV10 crit. I vote for matk+3% and final mdmg bonus +3%. Crit damage caps at 125% now, so I would personally try to get as close to pen cap and crit damage cap as possible then put everything else into crit chance. Those three things already give you 60 instantly and when you use Agent Katar, it’s already 90 so you can get the remaining crit from LUK stat. 002. Pen - Final Target Defense). Attacks are dealt with in this game by two core definitions, a basic attack and a critical attack. Pen build is the best choice you can get as a F2P archer and hunter, even with normal attack, you can get higher dps rather than critical build (I'm not talking about spender or whale) why? Because you lack of critical and final critical. This is added at the end meaning all modifiers that's been applied will This is only obtained thru refining your weapons and accessories. Renewal these days allow you to double attack a critical attack. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Sep 9, 2023 · Atk x crit dmg bonus x (100% final p. 94% damage increase. Like 1. So for some people who reached >350% CD they go for more attack (sharp/4th enchantments) rather than crit damage. Lets change the scenario to using say, Fire Arrow on my hunter. However, keep in mind critical dmg bonus application relies on your crit rate. 4 x Crit Dmg Modifier. Let’s say for example with 10% crit dmg bonus. If you have a +60 ATK, Your damage would be (100+60)-10%=144 Damage. But it will With Rider Insignia garment, CRIT RES = 40 With Lunatic Star card, CRIT RES = 70 Assuming I were to actually buy/craft a Lunatic Star card of course. All your items need to be +10, and eventually +15. 5)= 3. 4. Auto attack criticals have a 10% chance to grant Atk +5% for 5 sec. Below is my analysis of it. Its stated in their skill. FYI you have a default 150% Crit Damage. ago. Their damage at the time was unmatched. Crit damage is fairly easy to max at 125% through passives, CP, and common buffs. Sep 21, 2023 · Ragnarok M Eternal Love Critical Damage Vs Range DamageNormal 56778 - 61220Range D - 58656 - 63245 Crit - 57029 - 61491Crit D 1% R - 251 - 271Range D 7% R - Comrade1809. r/RagnarokMEternalLove. 8% increase, not 5%. Feel free to point Dec 1, 2021 · Lately i noticed that my damage is lacking among my guildies, especially to the crit build sniper. ATK% does not increase a damage type like Refine Attack, but Damage to Status does as an example. When refining reaches +15, gain Crit. Well rounded damage at this point. Dmg +8%. Build Rune Would depend on your other stat. By becoming DB, you'll let go of agi and sword parry. 33% approximate increase in dps. agent katar: Atk + 200 Doubles Critical Atk +30 Cri +10 Crit. Yes, it will. Atk is raw damage and multiply your skill damage calculation,while damage bonus is fix damage for your physically ,atk+pdmge bonus is P. There's a table somewhere that shows how much dmg inc you get as you increase your crit damage. (I believe in end game build, P. P. Dmg - dmg incurred by magic users Warlocks, Sorcerers and Priests. This If you have on the survival mant and Rod for 10% damage reduction, that damage would change to 2,700. Apr 20, 2020 · [SOLVED] Critical Damage Modifiers - posted in New Player Zone and General Guides: Hello everyone, Answer: Crit damage modifiers apply directly to ATK before going through DEF reductions. on the other hand. 1K subscribers in the RagnarokX_NextGen community. I think for MVP, crit build more superior due to damage output is stable and new MVP/Mini will regen if the get burst damage (PEN build) 1Longwof. I figure 7. Ignore DEF simple pure damage dealt to the target by ignoring their DEF. Ragnarok M Eternal Love Critical Damage Vs Penetration Base From My Current Stats Normal Damage - 59173 - 63803 Crit Damage 1% - 59370 - 64016 Skill Without Pen - 27882 Pen 1% - 59714 - 64386 Apr 11, 2023 · 0:00 / 2:48. matk = magic attack -> this is the damage of a skill (say: Soul Strike damage = 1000 of 50% matk) mpen = magic penetration -> this will help if your opponent has high mdef. Doram crits are different. I believe ignore defense only works with mobs that has defense, it works in percentage - the higher the defense the higher the amount that will be ignored. Bash Pros: Jack of all trade, PvE, PvP, tanking (using parry), some MVPs Cons: massive SP consumption, need nagan/ deposited bongun/ runes to deal high damage. Magic Penetration – I recommend upgrading this one first. Dmg +10%. I have good news and bit of bad news. Only non-mvp modifier cards (Size, Element and Race) have been included as they are obtainable and typically provide the largest impact to increasing your character’s damage. watch the video for more detail on the damage comparison on both pen and crit build for my sniper. renDG. ) Of all % increase, DMG is superior because it affects all modifiers including refine atk, penetration, etc. But the caveat is, its easier to increase Crit Dmg%. Or are AA builds completely out shadowed by SB because the meta for farming seem to be 1 shot for the pen build you wait for gold access to be cheaper before switching from the lv25 access, but its also the same for crit one its just that lv70 access is available earlier before you go for gold. Crit Dmg% vs Phy Dmg Inc% My Personal Insight Assumptions: Crit Damage and Phy Dmg Inc multipliers apply to all 3 atk stat types (equip,stat,refine) The Auto Attack will crit (thus disregarding the effects of Def) Crit Dmg base = 150% (basically free 50% crit dmg from the start) Phy Dmg Inc base = 100% (no free phy dmg inc) Note that Pen% and Ignore % are not the same thing. like when one does arena, one will definitely gear him/herself with as much demi-human resistance (perhaps medium BUILD PENETRATION ATAU CRITICAL ?? MANA YANG TERBAIK ?? - RAGNAROK X NEXT GENERATION So the main thing about being an agi crit is adding more on your survivability. You want as much of this as you can reasonably get - priority 2. It has more increment value per praying cost compared to penetration. I'm talking about the whale Crit RKs from when RK first released. Dmg, the result will be 100,162. Share. ViceZX • 3 yr. Critical dmg only applies to your, well, critical damage. Now that you are Job Level 70 it’s time to transition to Ranger. Despite having Adv Katar Research 10 and Assassin Heart 20, I'm No increase in damage. Why be a Crit build when P. Then, after DEF reductions you apply the 1. Jun 15, 2022 · In my previous magic damage formula explained video, a few people pointed out some problems with the damage test. 5(100 base plus 250 crit damage) is 14k, and 5k*3 is 15. Crit dmg modifiers are inferior to everything else. But it’s super reliable and easy to learn cuz it only focuses on a few things (atk, aspd, crit). VSAssuming Target's Defense is 40%. Agi Crit Pros: best in farming, less SP consumption, tanking (using parry), AOE (from HA) Cons: less health, crit gears are quite expensive. Adl is the most expensive of the builds and hardest one to make strong but currently 2nd best farmer in game (if on 4th job) and can clear out most pve content but needs tanks to do so. The advance rune system lets you upgrade your character’s overall damage by enhancing its skills and overall stats through inlaying skill and attribute runes. iliekdesu. Example: ATK: 100, Enemy Def: 10%. Go for overall increment. Face: 5% pen. Hope For crit SinX, you can use slotted accessories and use Kobold Cards for both which gives you 10 crit each. Crit build is always expensive. An average Crit RK today is still leaps and bounds stronger than a whale 1% Crit RK from when "billions and billions of zeny" were required. Due to fast attack speed and critical hits, ADL can deal massive damage in a short time. Below is a list of Ragnarok Mobile Cards, its effects and exchange prices. 18 = 7080 this is just a simpler way to view it , again you can search up the damage calculator. ATK% is the weakest one because having 5% more Atk% after you already have something like 30 Atk% means you only go up from doing 130% a hit to 135%, a 3. Mar 3, 2020 · #BattlePriest #RagnarokMobile Imo, trapper is the cheapest to build, and can clear most of the pve contents, also a great defender during woe/woc. OP • 3 yr. 5m (number 1 is meteor storm 9m). Your usual autoattack damage value is already the end product of the formula (just without the crit damage modifier), so saying +30% crit damage vs Crit and dual attack are now compatible. The following are values which, while not directly visible in the Status Window, are directly measurable and can have just as big an impact on gameplay. Nah you can switch to crit build when you can reach 70% crit so you can have consistent crit (monster has 20% I'm not 100% sure about this but my guess is raw p. let say you have 5000 P. And to simplify things use this formula: pen>pdi>refine atk>atk>crit dmg. (Like final P. Pen and the enemy has 0% Final Def. that's all i can figure right now. Ragnarok Mobile WHITESMITH 1 MILLION PLUS Damage MVP AND ET SOLO Build. So how effective is 70 CRIT RES against other Snipers? I doubt any Sniper has 70 crit chance. " but I wanted to make doubly sure this is clear to viewers who may decide to forsake based on your 75% final def, the optimum stat would be 112. Basically, there are certain parts of the formula which are additive as opposed to multiplicative at different bracket levels, these are the Crit Damage does nothing for dorams. Don't just focus on 1 thing. For example, if you have a 50% chance to crit, then going from 200% crit dmg to 210% crit dmg is a proportional 210/200= 5% increase in crit dmg but (100+110 0. Sure you can AoE more or provide more damage but thats just about it. An attack can only be either short or long ranged and it will only ever be considered a physical There's a long explanation but i forget where it is. 9K views 8 months ago PHILIPPINES. If i'm not wrong is increase your final damage example : your damage when hit monster is 2500 2700 2500 2900 when your use p. In PVP, it varies, because people intentionally build inpen for extra tankiness. IIRC at 350% crit dmg, another +5% would give rouglhy 2% dmg inc, something like that. RATE. I also have a header with +5% auto attack damage and a face getcha the new one with +10% auto-attack damage. 44 vs 1. 5% Final PEN and 37. PEN is the superior build in PvE and PVP. Crit if you want a hard counter for those high-flee targets. Maesat. Crit automatically ignores all defense but the damage still goes through size defense. Ranged/Melee damage reduction <-> damage inc %. Physical penetration (Physical PEN) is an attribute that increases the effectiveness of physical damage, by ignoring the physical defense of the target by a fixed value or a percentage. Alright so you’re finished with Peak Shards and your first Job Breakthrough. simple crit damage formula: (P. For example with 20 C. Dmg% for example) Flat P. He did a pretty good job in explaining all aspect of crit RM. abongabing. Agi for attack speed, Dex for damage, and Luk for the critical chance. 2 + 1. If there are a lot of tanky targets like Guardian Support and Warrior solo then just go Qin's Sais build. Crit damage is capped at 300%, if i recall it right. Crit build does help in killing objectives like Gold Fury and Fire Giant/Pyromancer. I've based this conclusion on undershirt vs the crit ancient garment damage tests. There is no cap on weapon damage so most of a build is going to be balancing crit chance versus weapon damage. Is there a big difference in damage between dagger AA and crit katar? From the logic of the game I assume crit katar does more damage because crit ignore all defense and you can get enough crit to crit almost 100% where double attack is only 50%. usernamenomoreleft • 3 yr. It simply increase your atk value in your stats, it doesn't bring in much to over all damage because it is calculated before any modifiers. dmg ) so lets say you have 3 marduk cards then atk x crit dmg bonus x (100% 18% ) so lets put numbers into it lets say you have 5k atk and 120% crit damage bonus 5000 x 120% x 118% 5000 x 1. this is as far as I know, hope it is correct. This can only be reduced by Refine Dmg reduction. RATE, base critical damage will be 140% + 20% = 160%. I think people go 4k * 2. If you have the Staunch Cloak giving 15% neutral damage reduction, that damage would stay 3,000 because the damage is FIRE instead of neutral. the calculation goes like this: (5000 * 200) + 2000 = 1. Penetration works even with mobs that have zero defense. picky peck and tarou trauma indeed state that the increase it's 1. ignore defense would be useless but crit damage would still be crit damage. Giant Glove VS Slash If you can live with attacking ONLY small monsters, knuckles are ok. Typically physical for physical classes such as RKs, RGs, Rangers, GX, (Melee) Battle Priests, etc. Again, I can only answer with other factors removed right now. You can double attack your critical attack, resulting to higher damage than normal. Penetration % effectiveness varies greatly. meaning that PEN should at least equal to Final DMG. Str also scale per hundred adding additional damage I forgot about actual value around 5% I think. Go for auto attack dmg gear. that means you get 200%. if the target has 0% def, 75% PEN and 75% Final DMG would be the optimum. Which is the good back gear for ADL Sniper or Ranger. They were the best MVP class because of it. qi sj rk nq bu ux mx jr lr ut